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The Iconic Puzzle Game Didn't Succeed at The Game Awards — A New Category Could Fix That

Each time a significant awards ceremony nears, there’s always a demand for the addition fresh award types to acknowledge underappreciated efforts and satisfy the spirits of followers with niche passions.

A fellow writer previously argued supporting a scary games classification. That would rule. So would board games, representing a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument supporting my request is the most urgent and significant. The demand is this: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and typically start arguments resulting in unclear classifications. There’s a reason cinema institutions don’t do it. Yet it remains an essential concession for the industry of gaming, showing incredible range it's challenging to consider them a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to compete fairly, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories successfully include many game types, and you can find room for numerous titles.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Think about these this year’s best games, each quite distinct: building puzzles in a particular game, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles of a third title. What category would fit them between these six categories? Simply put, no category fits.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly that have no home during gaming ceremonies, if they accidentally match for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • One classic puzzle game wasn’t nominated completely during that awards season
  • Another imaginative release was excluded in 2019
  • Popular arranging title was overlooked in 2021
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, however the design behind logic titles carries substantial weight. Famous handheld logic titles stand as the most-played games globally and have been for many years.

The famous puzzle experience challenges popular creative games claiming status as best-selling game of all time; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.

Restating the point, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the challenging frontier interactive creation, producing among essential manifestations of gaming itself. Similar to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting decades.

AH
By

Amy Hayes

A tech journalist and geopolitical analyst with over a decade of experience covering digital transformations and international relations.

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